// shapes.h : main header file for the SHAPES application // #if !defined(AFX_SHAPES_H__AC888924_5493_11D5_B254_005004D42746__INCLUDED_) #define AFX_SHAPES_H__AC888924_5493_11D5_B254_005004D42746__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CShapesApp: // See shapes.cpp for the implementation of this class // class CShapesApp : public CWinApp { public: CShapesApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CShapesApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation public: //{{AFX_MSG(CShapesApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SHAPES_H__AC888924_5493_11D5_B254_005004D42746__INCLUDED_)