///////////////////////////////////////////////////////////////////// // Win32FrameWin.h - Illustrates Message Handling and Painting // // // // Jim Fawcett, CSE775 - Distributed Objects, Spring 2005 // ///////////////////////////////////////////////////////////////////// #pragma once #include "stdafx.h" #include "resource.h" /////////////////////////////////////////////////////// // I moved these declarations from Win32FrameWin.cpp ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); /////////////////////////////////////////////////////// // my message handler declarations void CALLBACK doMyPaint(HWND hWnd, HDC& hdc, PAINTSTRUCT& ps); void CALLBACK doMyLeftButtonDown(HWND hWnd);