///////////////////////////////////////////////////////////////// // Dispatch.cpp - Implementation of DLL Exports. // // // // Platform: Micron Dual Pentium 200, WinNT 4.0, SP3 // // Application: Demonstration for CSE791 - Distrib. Objs // // Authors: Eddon & Eddon, Inside Distributed COM, // // Microsoft Press, 1998 // // Modified: Jim Fawcett, Syracuse Univ, CST 2-187 // // (315) 443-3948, fawcett@ecs.syr.edu // ///////////////////////////////////////////////////////////////// // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f Dispatch1ps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include #include #include "Dispatch1.h" #include "Dispatch1_i.c" #include "Sum.h" CComModule _Module; const std::string prefix = " Component:\t\t"; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_Sum, CSum) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { std::cout << prefix + "loading dll" << std::endl; _Module.Init(ObjectMap, hInstance, &LIBID_DISPATCH1Lib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { std::cout << prefix + "unloading dll" << std::endl; return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { std::cout << prefix + "getting class factory" << std::endl; return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }