CSE687 - Object Oriented Design

Lecture #1 - Introduction to OOD

Revised: 13 January 2009
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CSE681-SWMAA CSE686-IP CSE687-OOD CSE775-DO CSE776-DP CSE778-AWP CSE784-SWS

Lecture #01 Lecture #02 Lecture #03 Lecture #04 Lecture #05 Lecture #06 Lecture #07
Lecture #08 Lecture #09 Lecture #10 Lecture #11 Lecture #12 Lecture #13 Lecture #14
Lecture #15 Lecture #16 Lecture #17 Lecture #18 Lecture #19 Lecture #20 Lecture #21
Lecture #22 Lecture #23 Lecture #24 Lecture #25 Lecture #26 Lecture #27 Lecture #28

Content Syllabus SG - Design SG - Templates SG - Class Relationships

Web Resources:

Stroustrup's Home Page, Assoc. of C/C++ Users, C++ at Microsoft, Code Project, Sells Brothers, Guru of the Week, C/C++ User's Journal, devCentral, Dr. Dobb's Journal, Boost Library, techNetCast

Office Hours: Instructor & TAs

Content:

This lecture is an introduction to the CSE687 course. Today we discuss topics to be covered in this course, its projects, examinations, and grading. We then introduce the notion of modules and discuss common notation to be used throughout the course.
  1. Office Hours
  2. Starting this Friday, I will hold help sessions from 9:00am until 11:45am each Friday in CST 4-201.
    Starting Friday next week, the TA's will also hold "surviving OOD help sessions each Friday at 4:00pm, also in CST 4-201.
  3. Survey student background
  4. Strategy versus Tactics
  5. Why C++? Why not C#?
  6. C++, An Assessment
  7. Syllabus
    Describes topics to be covered, reading material for you to digest before coming to class, and due dates for the assigned projects.
  8. There are two ways to retrieve example code from the college server.

    The easiest is to go to the class code folder:
    http://www.ecs.syr.edu/faculty/fawcett/handouts/CSE687/code,
    browse to the folder of the code you want, and right-click on the zip file in that folder and save-target.

    Another way is to use a secure FTP client like FileZilla
  9. Project #1 Specification
  10. Visual Studio Help Notes
  11. Visual Studio Help Session Notes
  12. ECS (College of Engineering and Computer Science) Computer clusters:
  13. Code Grade Sheet
  14. Submission Requirements
  15. Parsing Prototype code - help for Project #1
    This demonstration code illustrates how to use modules, gives several good examples of modules, and may be of significant help to you in developing Project #1.
  16. Parsing Prototype Structure
  17. Modules
    A module is a physical package of code in files. In this course, by module, we mean those source code files that constitute a compilable entity. The result of compilation may be an execution image (exe), a dynamic link library (dll), or an object file (obj).
    A simple module example is provided in the code directory:
    HiResTimer
  18. Notation
    When discussing object oriented designs, we will often use a subset of the Universal Modeling Language (UML), described briefly in these notes. You also may wish to consult UML Tutorial